
CONCEPTS
1_The Washing Machine as a Diagram for Utopia
2_Intervention of the Washing Machine
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a_Empiricism & Intuition
b_Algorithm: OBJECT > Drawing > IMAGE > Drawing > OBJECT
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PROCESS
1_Investigation on typical process undertaken to wash a set of clothes with the Washing Machine.
2_Result – 56 Steps and conversation with Flatmate. (Intervention)
3_Translation of Washing Machine to Architectural Graphics
4_Juxtaposition of Images (4 elevations of the Washing Machine / Object)
5_Construction of Grid, division of Image into 56 parts for 56 steps
6_Subsequent deconstruction of Image based on values derived from ‘THOR’ (name of the company that manufactured first mass produced Washing Machine in 1908) and ‘OLUKE TAN SHIXIN’ (name of Icon and Cultural Engineer).
7_Intuitive selection of Grid parts for form generation to design Monuments to be placed for Intervention. Sites considered include city centres and mountain ranges.
8_Monuments self-destruct 100 years from construction date of completion.
9_Aaight werdup.
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